# KINGDOMS BUILDINGS AND TURRETS

## &#x20;**BUILDINGS**

&#x20;Structures are fixed blocks used for different functions in kingdoms. Each land can have only one structure. The bond of kingdom and nation is also considered as a structure.

**Nexus:** The most important thing that needs to be protected in your kingdom. Unlike other structures, nexus point structures do not drop an item when they are broken. They will also be automatically removed when the land is occupied. You can manage your port (/ k nexus) by using the command.

**Powercell(Güç Hücresi):** It protects the 3x3 terrain around the terrain, invaders will need to invade the power cell terrains before invading the 3x3 terrains around them. If the land is surrounded by walls, check if the kingdom has various anti-explosion upgrades. Check if there are caves around the terrain, so that you can invade underground.

**Extractor:** Generates resource points over time with maximum capacity.

**Warp Pad:** Teleport to all the different structures in your kingdom. Each warp pad also has a name that appears in the GUI and on the hologram to be beamed to other Warp Pads.

**Regulator:** Mafia and animal spawning in your country, explosions, turret ammo autofill, what kind of blocks players can interact with, etc. Manage various things like.

## &#x20;**TURRETS**

Turrets are fixed blocks that shoot down mobs or heal allies inside and outside the terrain within a range.

![](/files/-MfmgaEjGG0LIKoaXZ0q)


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